Then Rim Shoot, by Ryan Young

Ryan Young explains how he does a rim shoot. A rim shoot is a nail delay trick where the disc is set from your nail up into the wind on an angle. One use for the rim shoot is to move into a trick catch. This is because the rim shoot place the disc on an ideal catch angle. A rim shoot can also lead to other nail delay or air brush tricks or can be a pass to a partner.

To perform a rim shoot, first get the disc on a center nail delay. Then, bring your nail towards your body so the disc will tip with the nose towards you. You are now on a rim delay. Now, push gently around the rim so the nose is away from you. As you push, slowly accelerate your speed and nail pressure. When the nose is away from you, push the disc off your nail, propelling it up and into the wind.

At this point the disc will float up and away. As the wind blows and as gravity pulls the disc down, it will float back towards you. Now, make a trick catch or other freestyle frisbee trick.

Lori Daniels Demonstrates the Invert Delay

Lori Daniels demonstrates the Invert Delay and two sets that can be performed from the Invert Delay position.

The Invert Delay is a flat nail delay where the wrist and hand are rotated inwards until the palm is up. In Freestyle Frisbee this is the Invert position since the hand is inverted from a normal palm up position. This is considered a restricted position since the mobility of the arm, elbow and shoulder are greatly limited.

Once the nail delay is established in this position, Lori demonstrates setting the disc under the inside of the same leg or outside of the opposite leg. Setting under the outside of the opposite leg in the invert position is also known as the Digatronic set. This is one of the most restricted tricks in Freestyle Frisbee.

Nuances of Spinning a Frisbee on Your Finger Nail


In this video I talk about the basics of a flat nail delay and a rim delay.

In Freestyle Frisbee, a Delay is when the Frisbee is kept spinning on one’s finger nail. This can be done either in the center of the Frisbee on in the rim of the Frisbee.

Most people want to learn the Center Delay immediately. However, it can take many hours of practice to get it down.

The way I learned was by starting with the Rim Delay. This kept me from getting frustrated by not mastering the Center Delay right away. I learned to pass the disc under my legs and behind my back, all with a rim delay.

Over time, I began to understand how the disc progressed naturally in a circle and how to control it better. And then, one day I could keep it in the center.

So, don’t overlook the rim delay as you’re learning new tricks.

Throws, Catches and the basics

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BASIC THROWS

It is very important to learn the fundamentals of throwing before trying more advanced moves. Remember to step towards your target, or at the very least to shift your weight from your back foot to your front foot while throwing. Concentrate on rotating your shoulders, hips and legs through to the point of release, and end with a natural follow through. Keep your arm straight for distance, or bend your elbow and exaggerate the snap of your wrist at the end of the throw for greater spin on the disc. Adjust the angle of your release for accurate throwing.

The Backhand The most common throw is the Backhand release. Stand sideways toward your target, and grip the disc by placing four fingers under the rim of the disc and your thumb on top. Reach across the front of your body, then swing your arm back, releasing the disc towards your target. Tilt the outside edge of the disc down slightly (approx. 30 degrees) upon release and follow through!


The Finger-Flip Stand sideways toward your target, and grip the disc by placing your thumb on top of the disc and the first two fingers in the rim. Much like snapping a towel, swing your arm along the side of your body, snapping the disc towards the target. More snap equals more spin. Tilt the outside rim down slightly upon release. Use your wrist snap to propell the disc, not your arm.


The Thumber The Thumber is much like the Finger-Flip except for the grip. Stand sideways toward your target, and this time place the thumb in the rim with four fingers on top of the disc. Again, swing your arm along the side of your body, waist-high, snapping the disc toward the target. Slightly tilt the outside rim down upon release.


The overhand wrist flip For this throw, stand facing your target. Begin with the same grip as the Thumber, then turn your arm and wrist over. With your wrist cocked backward, swing your arm above your shoulder and snap your wrist forward towards the target. Remember to keep the outside edge of the disc tilted slightly downward at the point of release.


TRICK THROWS

Trick throws can be created by modifying the throws previously described. Use momentum from spinning or pivoting to create the snap needed to throw around your back, neck or legs. Be creative and invent new throws with your friends.

UPSIDEDOWN To throw the disc upside down, use the previously shown grips. Release the disc tilted slightly upward (Approx. 30o), instead of downward.

CURVE To throw a Curve shot, simply angle the disc upon release of your throw in the direction of your desired curve. Special precautions should be made in windy conditions.



SKIP SHOTS Skip shots can be made by striking the far edge of the disc on the ground between you and the receiver of the throw. Skip shots are easiest on hard surfaces.



BASIC AND TRICK CATCHES

Catches can be made off of throws from your partner or from your own set-ups, and can be made with either hand. The disc is always spinning, so be sure to make a strong squeeze when catching. Standard catches are made with the thumb up on low catches and the thumb down on high catches. Catches can be made more difficult by spinning around before the catch is made. Below are some examples of beginning and advanced catches, but make up some of your own, that’s half the fun. Catches can be made while standing, running, sitting, lying down or jumping in the air.


Pancake


One hand catch; High and Low


UTL (Under the Leg)


BTB (Behind the Back)


Bad Attitude (Around the Extended Ankle)


Flamingo (Around One Leg)


Figure Four (Reverse Under the Leg)


Behind the Head


Chair (Around both Legs)


Triple Fake (Around the Body)


Phlaud (Around the far side of both Legs)


Gitis (Around the far leg)

TERMINOLOGY

Nail Delay – Spinning the disc on your fingernail allows you to do many things. By balancing the spinning disc in the center, you can maneuver it under your legs, around your body and set it up for catches. Move your fingernail in a small circle underneath the spinning disc. Your finger should move in the same direction of the spin. When outside always face the wind.
Note: Silicon lubricant is used to create less friction.


Rim Delay – Similar to the nail delay, this technique involves letting the inside rim of the disc ride on your fingernail. Simply hook your finger so that your nail is the only thing making contact with the disc. This allows you to swoop the disc and create a flowing motion.


Spin – The disc spins two ways, clockwise and counter-clockwise. When the disc is thrown with a lot of spin, the flight will be more stable, and the nail delay will last longer. Also, the disc will hold an angle longer, and be more manueverable.

Percussion – Tips and kicks in the center of the disc offer many moves for the novice and professional alike. It is important to make contact as close as possible to the exact center of the disc. The action should be quick and precise for maximum control. Use your fingers, elbow, knee, head, toe or heel to pop the disc into play or to set for a catch. Experiment with trick tips under your leg, behind your back and with your feet.



Air Brushing – By hitting the disc on the outside rim with either the hand or foot, you can maintain spin and keep the disc in play. It is easiest when there is a slight breeze. Angle the disc upward into the wind and brush across the outside rim. The disc will rebound. Repeat the action or make a catch. Indoors, the brushing action can be used to pass the disc to your partner. Experiment with different hits and kicks into the wind or indoors.



Body rolls – Rolling the disc across your body is fun and easy. The most common roll is the chest roll. First of all, make sure to face the wind, then, while leaning your torso back and with the disc tilted towards you, start the roll at your finger tips. Step into the disc to maintain contact between your body and the disc throughout the roll, and watch the disc progress from one hand to the other.



Co-op – Passing the disc between players by center delay, rim delay, air brush, kicks or tips is called co-oping. For routines on the competitive level, these tricks are choreo-graphed to music.



Freestyle Competition

In competitive freestyle disc play, players organize three, four and five minute routines to music, and are judged on execution, artistic impression, variety and difficulty. Tournaments are held worldwide, and exhibitions can often be seen in schools and at special events.

For a complete listing of freestyle events, please contact the Freestyle Players Association at:

http://www.freestyledisc.org

Needed Equipment

For a simple game of throw and catch, a disc is all you need. If you desire to expand your play to the nail delay and other advanced moves you might want to spray the bottom of your disc with a dry silicone lubricant. Spraying the disc will make it slick and nearly friction-less, which allows for easier nail and rim delays. Another part of the equipment needs of professional disc athletes are fake fingernails. Since real nails tend to grind down with extensive play, fake nails are used to protect the real nail and give a secure surface for the spinning disc. Other than that, the only requirements for freestyle disc play are open space and you!

Text by Rodney and Bethany Sanchez

Graphics by Gina Sample

Go against the spin

I am not certain who was the first person to get against but I feel pretty
confident in stating that if there was a record for such things I would be
the career leader. The basic principle of spin is “Natural Procession”. What
that means is when a disc is spinning it wants to go a certain way. As a
person nail delays a disc, they do so by making small circles in the
direction of the disc. If you let your hand go limp the disc will rotate
around your finger the way it is spinning. There is also an anatomical
effect in play. If you are left handed, it is easier to learn to nail delay
clock spin. To test this theory, make small circles in the same direction
with both hands. Which one is easier for the respective spins? Now, to get
against, you must learn to go the opposite way of the spin. The best way to
start to learn this is to practice the “Crank”. There are 8 cranks, 4 with the spin and 4 against. Clock
inside, clock outside, counter inside and counter outside. All delay moves
are a part of a crank, some more than others. Here’s a drill. With clock on the left hand
(opposite hand for counter) take a nail delay and hold it above your head
with a straight arm. Now let the disc down and rotate your elbow to the
outside until the disc goes all the way down under the arm and let it pass
under your armpit until it comes out in front of you. That is a clock
outside crank. Now take a nail delay (clock again) in the right hand. Pass
it under the armpit and lift it up until it is above your head. That is the
second basic crank. It is important to try to keep the disc in the middle
and to try to do it slowly. By doing that, you are gaining a “feel” for the
spin of the disc and it will open up many more moves for you over time.

Now for some keys on how to do it. Try to get the disc to do all of the
work. If you are doing the left hand crank, let the disc tilt slightly
towards you. Then let the disc begin to drop down. It will be much easier
that way. Also, don’t keep your feet still. Rotate around the disc.

Here’s some moves to try:

Cove: This is a left hand (clock) pull done behind the back. Again, try to
tilt the disc so that it is falling in the direction you want to take it.
For extra credit try getting it in the ditch (or rim) and once you get it
through, continue the move into a one-hand turnover.

Juice: This is under the left leg with the left hand. Tilt the disc towards
you, drop it and pull it through. Viola! Magnifique!

BTB Crank: Do the drill I mentioned above and at the end of it, instead of
pulling it through, take it behind your back. Remember to rotate into the
behind that back position as the disc comes around your back.

SKIDS:
Skids are against the spin moves done in the ditch (or inside rim). The
easiest way to do them is with a tilted disc.

Here’s basic Skid:
Throw up some spin with your right hand and extend your left into an
inverted wrist delay. Instead of keeping the disc on the finger, as soon as
you gain control, pull the disc around your back. Again, it helps to rotate.
Keep practicing this. You’ll start to gain a remarkable amount of control
and can use it as a set to other moves.

Skidout:
This is with the right hand (clock). Toss up some spin with and angle onto
your right hand. Freeze it, toss it up slightly then get it behind your
back. As soon as it touches your right hand finger nails drop your shoulder
and rotate around. Booyah!!

Amphibian: This is an inside crank done under the right leg (clock, right
hand). Drop your shoulders into position to get a better angle. Once you get
it down low pop it out.

WINDPLAY: If you are in a benign environment, you should be able to quickly
master some of these moves. Now to take it a step further, take it outside
and engage in some wind play. Think about where the disc is once it comes
out of one of these moves. Take the basic skid (left hand clock btb). If you
are facing the wind and do this move, it will now be behind you and you are
chasing it down wind. Now turn 1/3 towards your left. Now when you do the
move, it comes out into the wind lending itself to a nice floaty pull. Do
another skid like juice and you’ve just done skid row! Call your mom and tell her
“I’m on Skid Row Momma”!!! Actually it’s really Brain Hotel but she won’t
know the difference.

Skippy Jammer

Paul says, “turn it over”

The turnover is probably as technical a move as possible in disc
manipulation. It entails both spins, a myriad of angles and potentially the
whole surface of the disc. To do a turnover requires the ability to delay
both spins, to push the disc flat from an angled orientation and an
understanding of the wind’s (which can be self created) influence on the
disc. A basic clock turnover (a “the” turnover if there is such a thing) to
upside down counter would start with a clock delay in the left hand. One
must precess the disc. The nail will go from the center of the disc towards
the rim until the dome side is angled to a point where the disc can be
pushed with such force so the dome side is pushed into the wind and turned
over to a degree (and somewhat flattened). The finger would be inside by
the rim close to the body with the bulk of the disc away from the body (hand
on inside portion). This requires you to find the position which gets the
dome to be in a position to be pushed into the wind. This push is
essentially a skid as you push against the prevailing spin while pushing
into the wind while elevating it somewhat. To complete the turnover the
right hand needs to pick up the (now upside down) disc (somewhat, not
completely as it is at an angle) and flatten it. This is where right hand
needs to push into the dome upwards, making contact near the lowest point on
the disc, on the other side from the body. This push up will force air into
the “cup” of the disc, equalizing the pressure in it and flattening it. As
this is happening, the finger should precess back towards the center of the
upside down disc. It is kind of like digging out the disc.

The underlying key to a turnover will be the push. This is a
muscle-memory/feel thing and is different for everyone. The stronger the
push, the flatter the disc can become but the higher the risk of a
“blowout”. The push has a few components. The less the push the more the
upside down take will be angled becomes more difficult as the incoming angle
is increased towards near vertical. When pushing the disc over you will
push forward towards the wind (or somewhat across the wind) as well as
manipulating it in an upwards direction.

The ability to find the right body positioning cannot be understated.
However done, it results in the dome of the disc pushing into the wind like
an Apollo spacecraft re-entering the atmosphere and a “pull” which is also a
push to flatten the incoming turned-over disc. All funky turnovers will
have the same pressure point relationships. They will manifest themselves
in many ways, but if you could just focus on the disc contact point, they
will be remarkably similar.

Paul Kenny

Paul Kenny expounds on the Center Delay

Beyond throwing and catching, which are the most fundamental
tools required, initial tooling in my mind has a couple paths.
The outer rim and the center. With the center, you will want
to learn to spin the disc keeping your finger, specifically the
nail, under the center of the disc and in contact with it as
best as you can. This is called a delay. With the outer rim
you want to learn to keep the disc in the air as best you can.
This might include brushing, rolling or kicking and can involve
alot of running around. I will leave the outer rim skills to
one more proficient than I.

When I first learned to delay a disc, I had trouble. I already
knew how to spin a basketball, but had trouble figuring out how
to spin a disc. A spinning basketball, because it has so much
weight away from the center, has a stable center. When you spin
it correctly, the finger “locks” in the center. In fact, I could
spin a basketball on a pencil and hand it to just about anyone
and they could hold it spinning. With a spinning disc, the center
is not stable and the finger wants to drift off center on it’s
own. It takes very small, very quick corrections to maintain
center. It can take some time and repetition to get there.
Further complicating the development of this feel is the gyroscopic
effect intrinsic to spinning objects. When you touch a spinning
disc off center, the disc will “precess”, or turn 90 degrees
from where you touched it. Thus the small corrections discussed
above need to be in the direction of the spin. It will seem
you are always trying to catch up to the correction which wants
to stay 90 degrees ahead of your finger! This results in the
finger seeming to be doing really small circles near the center
of the disc. As you get more proficient, these “circles” and
the corrections get so small that it appears the finger is staying
still in the center of the disc!

Higher level functions such as skids and turnovers will use this
precessive property of discs in a complicated way to achieve
the moves. Skids, or “against the spin” moves work against the
prevailing precession while turnovers are done with the spin
in one direction until the turnover and then with the spin in
the other direction. What complicates it is the need to work
at non-flat angles and switching your brain from one spin’s thinking
to the other.

Paul Kenny