Paul Kenny Explains the Whip Over – Part 3 – The Receive


In this part 3 of a 3 part series, Paul explains the receive part of the whip over.

For clock, as the disc reaches your right hand try to make contact on the outer edge, not the low point. As the disc contacts, push upward and slowly rotate toward the high point. The disc will center. Spiral your fingernail in toward the center to gain control of the nail delay.

See Part 2 and Part 1.

Paul Kenny Discusses the Whip Over – Part 2 – The Give


In this part 2 of a 3 part series, Paul describe the send component of the whip over in detail.

First is the full motion. With the disc hanging in a rim delay on your left hand (for clock, wight for counter) make a down, up, down motion as Paul demonstrates.

Second is the against the spin portion. This takes place on second down motion. So, go down, up, then as you push down again, slide your nail against the spin. For clock this would be from 10 o’clock to 9 o’clock. This against the spin motion is what causes the disc to turn over. On this motion you would also apply angular force to propell the disc from your left hand to your right hand.

In part 3 Paul discusses the receive.

See part 1 here.

Paul Kenny Explains the Whip Over – Part 1


In this, part 1 or a 3 part series, Paul describes a basic turnover called the Whip Over. There are two elements to it, the give and the receive.

With clock, the give starts on the left hand. Rim delay steep so the top of the disc faces the right hand. Then quickly lower your left hand and then raise it and pull the disc across your body. It should turn over as you shoot it to your right hand.

The receive takes place on the right hand. Just center delay the disc as it comes in. Sounds easy, right? Part 2 and Part 3 go into more detail on the send and the receive portions of this move.