Decision making skills for the Mob-Op player

If you want to know how to play with other people, even with a limited skill set, the answer lies in your ability to take into account a few variables; where are the people around you, what spin is the disc, how much spin is on the disc, and how long has it been in play. If you can perceive these few things you can have an incredible jam with almost anyone.

First things first. Know where the people are around you. Before every throw you should take a quick gander at the lot of people. Where are they? Who can you pass to? Are you even in a good position to receive the disc? Be sure you are not in someone’s lane. If you are in someon’s lane, find an open hole and move yourself to it. Sometimes the only open hole is on the end of the line of jammers. It is Okay to stand in front of the jam sometimes. Be sure not to be a wind shadow, and be ready to move out of the way if someone comes running at you. Next is the disc coming to you? If it is be ready. Even if you think it might not be coming, be ready. A bad throw or miscommunication can result in your turn for play. If the disc is coming to you, you will need to decide if the throw has enough spin to take it on a delay. If it does feel free to do so. If your skills are limited think about passing after one or two pulls. This will get the disc out of your hands and give you an opportunity to keep it in play for extended periods of time, thus increasing the fun factor. Passing is essential. It keeps everyone involved, and helps fire up the jam. If the disc should come to you with only a little spin you are left with different options. You could brush the disc to one of your friends, or to yourself. You can also terminate the throw. Don’t be afraid to throw a similar throw to another jammer after your termination. A little speed flow never hurt a jam. The most common error I have witnessed is not knowing how much spin is on the disc. If you think there might not be enough spin, don’t hesitate to terminate. Early termination, sometimes feels a little weird, but it never busts a jam. A seal is a seal. Far too often we jam without termination. This is a game of throw and catch. If someone serves you up a set, with little spin, that is a good angle to brush back, go for it.

Sometimes there may be plenty of opportunity to keep going after the throw has been in play for a while.Feel free to catch. Even if it is just an under the leg. A few solid catches can really fire up a jam, and build mob-op chemistry.

Knowing the spin will help you determine what you can do with it and for how long. If you don’t know the spin coming to you pass it off. The next person probably does. Passing the disc off is huge. When you are losing control, pass it off. If you can’t think of anything to do pass it off.

Passing leads to what I think is the best part of mob-opping. As soon as you pass run to the other side of the person you passed to. Or if someone has that lane move to the end of the jam. You should be thinking about where you can be most helpful at any given time. Even running in a circle around the jam can be fun. It leaves a lot of space for you to get involved.

It is also important to note that when you do not have the disc in the jam there are plenty of things you can do besides spectate. You can hoop, leg-over, or get in front of a jammer so you can tip it back. If you have the energy, run with anyone who goes on a brushing run. When they get in trouble, there you are waiting to pick up the pieces and create more fun. It also encourages other jammers to pass to you.

In short, the idea is to create the most interaction between the most people that you can. All while using the skills you have.

Matt Gauthier