- The act of taking a disc that is intended for another player. Most often this happens in a mob-op during a pass. As the disc travels across a jam to it’s intended target another player steps in front and makes a play on the disc. Often the intended target player will not have time to react and will make the form of a catch, though the disc is no longer coming. Also, the person poaching will often cause a drop or break in flow because they had to move out of position to get the disc. Basic lane awareness can help reduce poaching. Note that if a player attempts a hoop but accidentally touches the disc, causing a drop, this is not considered poaching. Rather, a failed hoop or leg over is called Defense, or “nice D”.
Example: Hey, you poached my lane. I had a gitis lined up.
- To accidentally bend a flying disc in half, creating the shape of a taco shell. This usually happens during a drop. The player attempts a leaping under the leg catch but misses. As the disc hits the ground the player’s extended leg comes down on top of the disc and forcefully bends it in half. To taco a disc is especially disheartening because the disc will probably have a wobble from then on.
Example: Oh no, you just tacoed our competition disc!
Photo by Kristýna Landová
- A drop is anytime the disc unintentionally lands on the ground. That definition seems obvious but the drop has a deeper importance. Freestyle Frisbee is all about mastery of the flying disc. Players try to push themselves and the disc to the limits of what is physically possible, always looking for a new trick. There is a certain high that comes from seemingly defying gravity and doing the impossible through one’s own will. A drop is a cruel reminder that the control we all seek might just be an illusion.
Example: That drop was caused by a sudden gust of gravity.
- A group of Freestyle Frisbee players playing together in a spontaneous manner. Players typically stand close together, usually in a circle or a line though there are no specific rules on this. Basically, they are playing an advanced game of catch, using the depth of their skill to string combinations of tricks together. Often times a single throw is passed between many players before it is caught. The term comes from Jazz where a group of musicians are playing music spontaneously. This is not the same as practice where players have an intended goal in mind. For example, a team may be preparing for a competition, going through choreography or repetitive routine rehearsal.
Ex. What time is the jam today?
- A term that describes the level of restriction for a given Frisbee trick. The disc must travel “through the window” for the trick to be completed. For example, an under the leg catch requires the disc to pass completely under the leg before it is caught. This is a relatively large window since; the leg does not restrict hand movement, hand movement does not restrict leg movement, there is ample space between the leg and the ground, and body timing is fairly simple. A flamingitosis, on the other hand, has a very small window since; body position restricts hand movement and timing must be precise for the disc to fall into the hand.
- Alternate term for a Hoop.
- A specific type of hooped pass where the hoop is created by assuming a bad attitude position.
Example: How did she get the disc through that tiny window?
Sam’s third reglue attempt. It took 5 attempts before this nail stayed on.
Nail Hell (adjective)
Nail Hell describes the feeling when one’s freestyle frisbee nails repeatedly pop off during the jam. There is disagreement in the community as to whether it takes two or three losses of the nail for one to officially be in Nail Hell. Either way, Nail Hell is especially miserable because the desire to jam is always strongest when others are jamming in plain view. Yet, if the nails will not stay on, one must sit down and reglue.
Example: I always end up in Nail Hell when the weather is cold like this.
See also: Boosh, Condo
Third World (adjective)
A description of the spin direction of a flying disc. Third World is the third spin, or end over end. Any spin that is not clock or counter may be considered third world.
Example: I am working on a Third World Scarecrow.
See also: Counter, Clock.
A description of the spin direction of a flying disc. Short for clockwise. When describing spin direction, it is customary to use a top down perspective of the disc. A disc that appears to be spinning clock from the top will appear to be spinning counter from the bottom, hence the top down perspective is used no matter the vantage point. When a disc is upside down, the top down perspective is still used. Thus when a disc is turned over, its spin direction reverses. For a disc that is tilted, use the side that is the most upward. For a disc that is perfectly perpendicular to the ground, use the top side of the disc.
Example: Throw me some clock.
See also: Counter, Third World.